The Debug Log

Un pódcast de thedebuglog.com

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115 Episodo

  1. Episode 34: How to Handle Cheaters

    Publicado: 20/5/2016
  2. Episode 33: Maintaining Motivation in Game Development

    Publicado: 11/5/2016
  3. Episode 32: Google Play Services

    Publicado: 4/5/2016
  4. Episode 31: How to Get Featured in the iOS App Store

    Publicado: 27/4/2016
  5. Episode 30: Rapid-Fire Roundup

    Publicado: 20/4/2016
  6. Episode 29: Mastering the Game Dev Interview

    Publicado: 13/4/2016
  7. Episode 28: AAA vs. Indie Game Development

    Publicado: 6/4/2016
  8. Episode 27: Debugging Basics

    Publicado: 30/3/2016
  9. Episode 26: GDC 2016 Wrap-up

    Publicado: 23/3/2016
  10. Episode 25: Rapid-Fire Roundup

    Publicado: 15/3/2016
  11. Episode 24: Networked Games with Eirik Pederson

    Publicado: 8/3/2016
  12. Episode 23: Game Prototypes: What, When, Why?

    Publicado: 2/3/2016
  13. Episode 22: Game Design Documents: What, When, Why?

    Publicado: 24/2/2016
  14. Episode 21: Game Monetization with Oscar Clark, Unity Evangelist

    Publicado: 17/2/2016
  15. Episode 20: Game Dev Resolutions

    Publicado: 12/2/2016
  16. Episode 19: #MadeWithUnity with Unity CMO, Clive Downie

    Publicado: 3/2/2016
  17. Episode 18: A Game Tutorial Retrospective

    Publicado: 19/1/2016
  18. Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2

    Publicado: 8/12/2015
  19. Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1

    Publicado: 13/11/2015
  20. Episode 15: Networking in Unity

    Publicado: 20/10/2015

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

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