Furidashi Game Design Academy
Un pódcast de Nicholas Theisen
Categorías:
138 Episodo
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28. Of Oreos and Call of Duty
Publicado: 26/7/2021 -
Chillrant 10 - No Such Thing As Indie Games? (Teaser)
Publicado: 22/7/2021 -
AggressiveRant - Stadia Ruins Game Design
Publicado: 19/7/2021 -
27. Creative Direction and Auteur Theory (Teaser)
Publicado: 12/7/2021 -
26. Many Roads to Gamedev w/ Masao Kobayashi
Publicado: 5/7/2021 -
25. We [Don't] Hate Final Fantasy X-2
Publicado: 28/6/2021 -
24. Centering Writing in Final Fantasy 14
Publicado: 21/6/2021 -
23. Level Design II - Revealing Mechanics (Teaser)
Publicado: 14/6/2021 -
22. Level Design I - Foundations
Publicado: 7/6/2021 -
21. Game as Platform (Teaser)
Publicado: 31/5/2021 -
20. What Constitutes a Game?
Publicado: 24/5/2021 -
19. Camera, Character, Controls (Teaser)
Publicado: 17/5/2021 -
18. Video Game Logic
Publicado: 10/5/2021 -
Chillrant 8 - Procedurally Generated Suffering
Publicado: 3/5/2021 -
17. Dungeons and Railroads
Publicado: 29/3/2021 -
16. Call of Duty: Breaking Dawn
Publicado: 23/3/2021 -
Chillrant 7 - Takeshi & Hiroshi
Publicado: 15/3/2021 -
15. Persona 5 Animus
Publicado: 8/3/2021 -
14. Franchise Philosophy
Publicado: 1/3/2021 -
13. Rewarding Game Design
Publicado: 22/2/2021
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.