Chillrant 11 - A Critique of the Core Gameplay Loop

Furidashi Game Design Academy - Un pódcast de Nicholas Theisen

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Nicholas explains what the core gameplay loop is, why it's so fundamental in game design, but also why it doesn't quite reflect what the player experiences in game. Also on the docket: dire bat wing stew. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa

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