Furidashi Game Design Academy
Un pódcast de Nicholas Theisen
Categorías:
138 Episodo
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65. Gameplay Loops & Emergent Narrative
Publicado: 9/5/2022 -
64. Furidashi After Dark: The Mercenary Experience (Teaser)
Publicado: 2/5/2022 -
63. Tabletop Design: Social Mechanics
Publicado: 25/4/2022 -
62. Making Something True w/ Square Weasel Studio (Teaser)
Publicado: 18/4/2022 -
61. Interview w/ Square Weasel Studio
Publicado: 11/4/2022 -
60. Tabletop Design: Game Types (Teaser)
Publicado: 4/4/2022 -
59. Tabletop Design: Taking Turns
Publicado: 28/3/2022 -
58. Mechanics II - Mechanics vs. Systems (Teaser)
Publicado: 21/3/2022 -
57. Order from RNG
Publicado: 14/3/2022 -
56. Mechanics I - What Are Mechanics? (Teaser)
Publicado: 7/3/2022 -
55. Narrative Mechanics in Disco Elysium
Publicado: 28/2/2022 -
54. The Choice Matrix Reloaded (Teaser)
Publicado: 21/2/2022 -
BONUS: Lesson 1 - Paper Doll Logic
Publicado: 15/2/2022 -
53. Character & Social Class in Dishonored
Publicado: 14/2/2022 -
52. The Choice Matrix (Teaser)
Publicado: 7/2/2022 -
51. Monopolies & Platform Economies
Publicado: 31/1/2022 -
50. Games And/Or Animation (Teaser)
Publicado: 24/1/2022 -
49. Game Engines and Film Production
Publicado: 17/1/2022 -
48. 2021 Surprises and Letdowns
Publicado: 27/12/2021 -
47. Bored Game Theory (Teaser)
Publicado: 20/12/2021
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.