Furidashi Game Design Academy

Un pódcast de Nicholas Theisen

Categorías:

138 Episodo

  1. 65. Gameplay Loops & Emergent Narrative

    Publicado: 9/5/2022
  2. 64. Furidashi After Dark: The Mercenary Experience (Teaser)

    Publicado: 2/5/2022
  3. 63. Tabletop Design: Social Mechanics

    Publicado: 25/4/2022
  4. 62. Making Something True w/ Square Weasel Studio (Teaser)

    Publicado: 18/4/2022
  5. 61. Interview w/ Square Weasel Studio

    Publicado: 11/4/2022
  6. 60. Tabletop Design: Game Types (Teaser)

    Publicado: 4/4/2022
  7. 59. Tabletop Design: Taking Turns

    Publicado: 28/3/2022
  8. 58. Mechanics II - Mechanics vs. Systems (Teaser)

    Publicado: 21/3/2022
  9. 57. Order from RNG

    Publicado: 14/3/2022
  10. 56. Mechanics I - What Are Mechanics? (Teaser)

    Publicado: 7/3/2022
  11. 55. Narrative Mechanics in Disco Elysium

    Publicado: 28/2/2022
  12. 54. The Choice Matrix Reloaded (Teaser)

    Publicado: 21/2/2022
  13. BONUS: Lesson 1 - Paper Doll Logic

    Publicado: 15/2/2022
  14. 53. Character & Social Class in Dishonored

    Publicado: 14/2/2022
  15. 52. The Choice Matrix (Teaser)

    Publicado: 7/2/2022
  16. 51. Monopolies & Platform Economies

    Publicado: 31/1/2022
  17. 50. Games And/Or Animation (Teaser)

    Publicado: 24/1/2022
  18. 49. Game Engines and Film Production

    Publicado: 17/1/2022
  19. 48. 2021 Surprises and Letdowns

    Publicado: 27/12/2021
  20. 47. Bored Game Theory (Teaser)

    Publicado: 20/12/2021

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

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