Furidashi Game Design Academy
Un pódcast de Nicholas Theisen
Categorías:
138 Episodo
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85. The Immersion Spectrum
Publicado: 26/9/2022 -
84. Hard and Soft World Building
Publicado: 19/9/2022 -
83. World Building in Game Design
Publicado: 12/9/2022 -
82. Progression Is [Not] Narrative (Teaser)
Publicado: 5/9/2022 -
81. Player Narrative vs. Game Narrative
Publicado: 29/8/2022 -
80. Storytelling Through Gameplay (Teaser)
Publicado: 22/8/2022 -
79. The ”What” of Video Game Storytelling
Publicado: 15/8/2022 -
78. Narrative vs. Progression (Teaser)
Publicado: 8/8/2022 -
77. Narrative Delivery in Video Games
Publicado: 1/8/2022 -
76. MDA: Games As Commodities? (Teaser)
Publicado: 25/7/2022 -
75. Mechanics, Dynamics, Aesthetics
Publicado: 18/7/2022 -
74. Narrative Systems (Teaser)
Publicado: 11/7/2022 -
73. System[s] Shock
Publicado: 4/7/2022 -
72. Meaningful Mechanics, Meaningful Choices (Teaser)
Publicado: 27/6/2022 -
71. Designing UrbanPlan
Publicado: 20/6/2022 -
70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)
Publicado: 13/6/2022 -
69. Aesthetics & Storytelling w/ Ze and Nim!
Publicado: 6/6/2022 -
68. Mechanics III: Action Economy (Teaser)
Publicado: 30/5/2022 -
67. Adventures in Management: Backpack Hero
Publicado: 23/5/2022 -
66. Finding Peace in 4X Games (Teaser)
Publicado: 16/5/2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.