The Covenant Cast
Un pódcast de Covenant
228 Episodo
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145: How to Ruin a Game, Part 3 - Organized Play
Publicado: 1/8/2020 -
144: How to Ruin a Game, Part 2 - Random Access Memory
Publicado: 26/7/2020 -
143: How to Ruin a Game, Part 1 - First Principles
Publicado: 11/7/2020 -
142: The Collectible Format ft. Flesh and Blood
Publicado: 7/7/2020 -
141: Starting Games
Publicado: 28/6/2020 -
140: Carcosa Reflections
Publicado: 21/6/2020 -
139: Origins Online Cancellation and a Deeper Look
Publicado: 13/6/2020 -
138: The Abstract Strategy of Star Wars LCG
Publicado: 6/6/2020 -
137: The Game Outside the Game
Publicado: 30/5/2020 -
136: Gen Con Cancelled, Habits Disrupted
Publicado: 24/5/2020 -
135: When Wrestling Isn't Wrestling
Publicado: 16/5/2020 -
134: What Makes Games Exhausting
Publicado: 3/5/2020 -
133: Game Complexity is Complex
Publicado: 25/4/2020 -
132: Great Game Design - A Retrospective ft. Epic Duels
Publicado: 19/4/2020 -
131: Skytear and the Covenant Mission
Publicado: 11/4/2020 -
130: Appreciating the Arkham Horror LCG
Publicado: 28/3/2020 -
129: Comprehending COVID-19
Publicado: 20/3/2020 -
128: Data-Driven Death
Publicado: 28/2/2020 -
127: (L)earning Games
Publicado: 21/2/2020 -
126: Star Wars CCG, Flesh and Blood, Skytear - Classic Design in the Modern Era
Publicado: 14/2/2020
We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.
