228 Episodo

  1. 145: How to Ruin a Game, Part 3 - Organized Play

    Publicado: 1/8/2020
  2. 144: How to Ruin a Game, Part 2 - Random Access Memory

    Publicado: 26/7/2020
  3. 143: How to Ruin a Game, Part 1 - First Principles

    Publicado: 11/7/2020
  4. 142: The Collectible Format ft. Flesh and Blood

    Publicado: 7/7/2020
  5. 141: Starting Games

    Publicado: 28/6/2020
  6. 140: Carcosa Reflections

    Publicado: 21/6/2020
  7. 139: Origins Online Cancellation and a Deeper Look

    Publicado: 13/6/2020
  8. 138: The Abstract Strategy of Star Wars LCG

    Publicado: 6/6/2020
  9. 137: The Game Outside the Game

    Publicado: 30/5/2020
  10. 136: Gen Con Cancelled, Habits Disrupted

    Publicado: 24/5/2020
  11. 135: When Wrestling Isn't Wrestling

    Publicado: 16/5/2020
  12. 134: What Makes Games Exhausting

    Publicado: 3/5/2020
  13. 133: Game Complexity is Complex

    Publicado: 25/4/2020
  14. 132: Great Game Design - A Retrospective ft. Epic Duels

    Publicado: 19/4/2020
  15. 131: Skytear and the Covenant Mission

    Publicado: 11/4/2020
  16. 130: Appreciating the Arkham Horror LCG

    Publicado: 28/3/2020
  17. 129: Comprehending COVID-19

    Publicado: 20/3/2020
  18. 128: Data-Driven Death

    Publicado: 28/2/2020
  19. 127: (L)earning Games

    Publicado: 21/2/2020
  20. 126: Star Wars CCG, Flesh and Blood, Skytear - Classic Design in the Modern Era

    Publicado: 14/2/2020

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We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.

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