Role Playing Public Radio
Un pódcast de Ross Payton
423 Episodo
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Game Designer Workshop Episode 13: Red Markets Kickstarter Post-mortem
Publicado: 25/6/2016 -
RPPR Episode 129: Campaign Starters and Parters
Publicado: 17/6/2016 -
Game Designer Workshop Episode 12: Dream Just the Right Amount
Publicado: 23/5/2016 -
RPPR Episode 128: My Player’s Keeper
Publicado: 16/5/2016 -
Interview with James D’Amato on the Noisy Person Cards Kickstarter
Publicado: 27/4/2016 -
RPPR Episode 127: Mistakes are Inevitable – Learning New Games
Publicado: 20/4/2016 -
Interview with Greg Stolze on the Unknown Armies Kickstarter
Publicado: 18/4/2016 -
RPPR Panel: The Case Against Fun – Social Critique & RPGs
Publicado: 13/4/2016 -
Game Designer Workshop Episode 11: RPG Manager Simulator 2016
Publicado: 5/4/2016 -
RPPR Site Update
Publicado: 4/4/2016 -
RPPR Episode 126: Scenario Chop Shop
Publicado: 13/3/2016 -
Please Don’t Punch the GM: Adventures in Gaming Therapy at PAX South 2016
Publicado: 27/2/2016 -
RPPR Episode 125: Masks of Nyarlathotep Post Mortem
Publicado: 16/2/2016 -
Patreon Preview: WoD The Heck – Dirty Secrets of the Black Hand
Publicado: 10/2/2016 -
Interview with Jeff C. Carter and Edward M. Erdelac on the Mecha West Kickstarter
Publicado: 5/2/2016 -
The Art of the Table: GMing Beyond the Basics at PAX South 2016
Publicado: 2/2/2016 -
RPPR Episode 124: Atomic Robo Campaign Post-Mortem
Publicado: 16/1/2016 -
Interview with artist and animator Darrell Claunch
Publicado: 6/1/2016 -
RPPR Episode 123: Pushing the Envelope
Publicado: 17/12/2015 -
Interview with Pierce Fraser on HC SVNT Dracones
Publicado: 7/12/2015
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.