423 Episodo

  1. Panel: We Have Always GMd: GM Advice for Women, by Women at Gen Con 2017

    Publicado: 18/9/2017
  2. RPPR Live at Gen Con 2017

    Publicado: 8/9/2017
  3. RPPR Episode 146: Gen Con 2017 Wrapup

    Publicado: 29/8/2017
  4. Game Design Workshop Panel at Gen Con 2017

    Publicado: 25/8/2017
  5. RPPR Presents: The Eye of Argon

    Publicado: 18/8/2017
  6. RPPR Episode 145: Pre Gen Con 2017 Special

    Publicado: 8/8/2017
  7. RPPR Episode 144: The Vulture was Right

    Publicado: 25/7/2017
  8. Interview with Pierce Fraser about HC SVNT Dracones

    Publicado: 24/7/2017
  9. Game Designer Workshop Episode 15: Prepress

    Publicado: 2/7/2017
  10. RPPR Episode 143: Murder She Wrote My Scenario

    Publicado: 10/6/2017
  11. RPPR Episode 142: Fallen Flag Post Mortem

    Publicado: 18/5/2017
  12. Interview with Eli Kurtz about Blackwoods setting for Savage Worlds

    Publicado: 5/5/2017
  13. RPPR Episode 141: Out of the Can

    Publicado: 21/4/2017
  14. Game Designer Workshop Episode 14: Upwind Kickstarter update and Weird Trip

    Publicado: 30/3/2017
  15. Interview with Jim McClure about Satanic Panic the RPG

    Publicado: 20/3/2017
  16. RPPR Episode 140: Games Within Games

    Publicado: 13/3/2017
  17. Interview with Dustin DePenning about Synthicide

    Publicado: 1/3/2017
  18. RPPR Episode 139: Chains of Command

    Publicado: 18/2/2017
  19. Breaking into the Tabletop Industry at PAX South 2017

    Publicado: 8/2/2017
  20. Interview with Chris Bourassa on Darkest Dungeon

    Publicado: 30/1/2017

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.

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