Level Design Lobby
Un pódcast de Max Pears - Martes
252 Episodo
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Level Design Lobby - How to approach Stealth Design
Publicado: 11/6/2024 -
Level Design Lobby - Reading Materials #61
Publicado: 4/6/2024 -
Level Design Lobby - Redesigning Others Levels
Publicado: 23/4/2024 -
Level Design Lobby - Design through production
Publicado: 16/4/2024 -
Level Design Lobby - Reading Materials #60
Publicado: 9/4/2024 -
Level Design Lobby - Inspiring Through Design
Publicado: 26/3/2024 -
Level Design Lobby - Designing Boss Battles
Publicado: 19/3/2024 -
Level Design Lobby - Reading Material #59
Publicado: 12/3/2024 -
Level DesignLobby - Unionise
Publicado: 20/2/2024 -
Level Design Lobby - Tools to make Level Design Better
Publicado: 13/2/2024 -
Level Design Lobby - Reduendcy Sucks, but this can help!
Publicado: 6/2/2024 -
Level Design Lobby - Reading Material #58
Publicado: 31/1/2024 -
Level Design Lobby - Giving Talks
Publicado: 31/10/2023 -
Level Design Lobby - Reading Material #57
Publicado: 17/10/2023 -
How I Designed Cybperpunk 2077 Levels
Publicado: 26/9/2023 -
Conversing with Players Spatial Composition - Level Design
Publicado: 12/9/2023 -
Level Design Lobby - Reading Material #56
Publicado: 5/9/2023 -
Level Design Lobby - Career Growth Part 2
Publicado: 29/8/2023 -
Crafting Level Design for Combat
Publicado: 22/8/2023 -
Level Design Lobby - Narrative Designers
Publicado: 15/8/2023
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
