349 Episodo

  1. Episode 246 - Joy Lea - ARwall

    Publicado: 14/10/2019
  2. Episode 245 - Art Sayan - Blur Studio

    Publicado: 7/10/2019
  3. Episode 244 - Neil Huxley - Director

    Publicado: 30/9/2019
  4. Episode 243 - Ankit Patel - Director of Developer Product Marketing, NVIDIA

    Publicado: 23/9/2019
  5. Episode 242 - Cobus Bothma - Director, Kohn Pedersen Fox Associates

    Publicado: 16/9/2019
  6. Episode 241 - Rob Legato - VFX Supervisor and 2nd Unit Director

    Publicado: 9/9/2019
  7. Episode 240 - Zap Andersson — Autodesk (Part Deux)

    Publicado: 2/9/2019
  8. Episode 239 - Marcos Fajardo - Founder and Software Architect, Solid Angle

    Publicado: 26/8/2019
  9. Episode 238 - Matt Wallin - VFX Artist, FXGuide Podcast Co-Host and Professor

    Publicado: 19/8/2019
  10. Episode 237 - Ondřej Karlík & Jaroslav Křivánek - Corona & Caustics

    Publicado: 12/8/2019
  11. Episode 236 - Andre Cantarel - Senior VFX Generalist, Scanline VFX

    Publicado: 5/8/2019
  12. Episode 235 - Craig Xray Halperin - Insomniac Games

    Publicado: 29/7/2019
  13. Episode 234 - Sonja Christoph - Massive Entertainment

    Publicado: 22/7/2019
  14. Episode 233 - Paul Debevec, Scott Eaton, and Ian Spriggs

    Publicado: 15/7/2019
  15. Episode 232 - Jake Williams and Greg Rogers - WeWork

    Publicado: 8/7/2019
  16. Episode 231 - Mike Hill - Designer, Concept Artist and Film Analyst

    Publicado: 1/7/2019
  17. Episode 230 - Victor Hugo Queiroz - Character Artist

    Publicado: 24/6/2019
  18. Episode 229 - Jose Pareja Gomez and Marko Margeta - Zaha Hadid Architects

    Publicado: 17/6/2019
  19. Episode 228 - Simeon Balabanov & Phil Miller - V-Ray and real-time

    Publicado: 10/6/2019
  20. Episode 227 - Darin Grant - CTO Animal Logic

    Publicado: 3/6/2019

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This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.

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