Episode 37: Being Strategic About the Scope of Your Game

The Debug Log - Un pódcast de thedebuglog.com

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In this week's episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what you can do before development begins. This is not just about considering your limitations, it's about using those limitations as a creative catalyst to fulfill all of your development goals. As always the guys wrap up the show with some best practices to help you get started. Thanks so much for listening and we hope you find the show as entertaining to listen to as we did to record it. Please send any emails with comments, questions, or contributions regarding the episode, to: [email protected]

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