Josh Triplett on Building the Build System of his Dreams
Building with Rust - Un pódcast de Sean Chen
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We sat down with Josh Triplett, co-lead of the Rust Language team, to chat about his journey into Rust contributorship and what considerations he makes when iterating on a language as widely-used as Rust. We also discuss Josh's ideal build system, as well as what changes he thinks the Rust language and community need to make in order for Rust to stay relevant well into the future. If you're interested in finding out more about the build system Josh is building, head on over to https://buildit.dev. The Lang team's decision-making process is documented over at https://lang-team.rust-lang.org/decision_process.html. Josh's homepage is located at https://joshtriplett.org. You can find him on Twitter @josh_triplett. You can send us an email at buildingwithrust AT gmail DOT com or find us in the Rustacean Station Discord server. Timestamps 0:40 - Welcome 0:52 - Josh's intro 1:29 - How Josh is spending his days 3:05 - Josh's initial experiences playing with Rust 7:14 - How Josh got into contributing to Rust 8:42 - Explaining some of Rust's pre-1.0 features 11:43 - Why do some features get stabilized and others don't? 13:12 - Important language design considerations 17:42 - Most memorable moments working on the Lang team 23:45 - Difficulties to working on the Lang team 25:51 - How do you keep your Rust work sustainable? 30:30 - What are the most important things in Rust that need working on? 34:12 - Advice for those looking to do more high-impact but less visible work 37:21 - Writing code is not the only way to contribute to Rust 39:34 - Why build a new build system? 50:09 - Long-term changes to the Rust language and community you'd like to see 1:05:29 - What fictional world would Josh most like to visit? 1:11:58 - Josh's sign-off 1:13:15 - Outro